Cut the grid first
Upload a regular PNG, JPG or WebP sheet. Enter rows and columns, or exact cell dimensions, margin and spacing. Select Split sheet to extract the frames in row order.
Free · local processing · no signup
Preview an existing sprite sheet online. Set the grid, select an action’s first and last frames, and inspect its animation at your chosen FPS. No upload or account required.
Upload an existing sprite sheet and cut it into individual frames.
Kenney · Platformer Characters · CC0. Two supplied poses, processed locally. Clear the example to use your own artwork.
Select an existing sprite sheet to cut into individual frames.
Reuse layout settings without including your images.
Frames: 0
Upload frames to generate a sprite sheet preview.
Upload a regular PNG, JPG or WebP sheet. Enter rows and columns, or exact cell dimensions, margin and spacing. Select Split sheet to extract the frames in row order.
Set First frame and Last frame to isolate a walk, idle or effect. Inspect each pose, then play it. Already have artwork? This tool previews supplied frames; it does not generate new poses.
GIF uses up to 256 colors and on/off transparency. Partially transparent pixels are thresholded; frame delays are rounded to 10 ms, with a 20 ms minimum. Keep your PNG originals for full-color engine assets.
No. Slicing, preview and GIF encoding run in your browser. No account or AI credits are needed.
Yes. Split the sheet, then set the first and last frame numbers. Numbering starts at 1 and follows rows from left to right.
Yes. Play, pause and step through the selected frames. PNG sheets use the chosen FPS; decoded GIF frames keep their individual delays.
Prepare, inspect and export your animation.
Convert a regular sprite sheet to an animated GIF in your browser. Cut the grid, select the animation frames, set the speed, and download a transparent GIF.
Create a free texture atlas from game frames. Pack a PNG atlas in your browser and export generic or Phaser JSON metadata—no upload required.
Convert a GIF to a sprite sheet in your browser. Extract frames, keep frame order and timing, preview animation, and export game-ready assets.
Split an existing sprite sheet into frames with rows, columns, or fixed frame size controls in one browser workspace.
Pack existing frames into a PNG in your browser. Download a real two-pose example and follow Unity Sprite Editor import, grid slicing and result checks.
Make a Godot sprite sheet online. Pack frames in the browser, export PNG, and prepare assets for AnimatedSprite2D workflows.