Frame order and timing preserved
GIF conversion keeps extracted frame order and per-frame delay, so the animation preview matches the source GIF.
GIF frame workflow
Upload an animated GIF to extract its frames in order, preview the animation at its original timing, and pack the frames into a PNG sprite sheet with ZIP and JSON atlas export.
Upload an animated GIF to extract its frames and pack them into a sprite sheet.
Select one animated GIF. Frames are extracted in the order they play.
Frames: 0
Upload frames to generate a sprite sheet preview.
GIF conversion keeps extracted frame order and per-frame delay, so the animation preview matches the source GIF.
GIF frames flow into the same preview, PNG export, ZIP frames, and atlas export panels as uploaded images.
Yes. Upload a GIF and the workspace extracts every frame, then packs them into a sprite sheet.
No. GIF parsing happens entirely in your browser.
Create a free texture atlas from game frames. Pack a PNG atlas in your browser and export generic or Phaser JSON metadata—no upload required.
Split an existing sprite sheet into frames with rows, columns, or fixed frame size controls in one browser workspace.
Make a Unity-ready sprite sheet online. Pack frames in the browser, export PNG, and follow practical Unity import guidance.
Make a Godot sprite sheet online. Pack frames in the browser, export PNG, and prepare assets for AnimatedSprite2D workflows.